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Ffxiv isles of umbra painting
Ffxiv isles of umbra painting






ffxiv isles of umbra painting

' Wide-Angle Phaser' Unlimited: This attack is similar to Anti-Air Phaser however the order is reversed, and the tank buster is a line instead of a circle AOE.The tanks should move back to the party quickly to avoid the conal AOE coming afterwards. The point-blank AOE will go off, then the tank AOE, followed by the split for the healers with DPS to help mitigate the damage. To avoid taking damage, players will want to split into their assigned parties of four and move to either side of the boss, with the tanks moving to the edge of the arena away from their group. Anti-Air Phaser Unlimited: The attack consists of a point-blank AOE around the boss, a large circle AOE buster on both tanks, a split AOE on both healers, and a wide conal AOE from the boss.The boss will then tether to a side of the room and will perform one of two attacks:.Once the AOE from Rejuvenating Balm resolves, players will run to the opposite side of the arena to break the tethers. The strategy to break the tethers is to have the tanks and healers run to one safe zone and the DPS to the other. These tethers will eventually pull players into the puddles and deal massive damage. Tethered to seeds in the puddles, and DPS players will be tethered to a tank or a healer. Any player who jumps over the edge will fall to an early doom, though they may be raised by a healer after a moderate delay. The battle takes place upon a large platform.Moving to the opposite cardinal edges of the platform will let you avoid these AOEs. Rejuvenating Balm: The boss will tether to two roots on opposite sides of the room that will cause massive AOEs on the sides of the platform.This will help create a safe zone for a mechanic coming up. Players should use their knockback resistance and stack the puddles at the intercardinals near the boss. Flood of Obscurity: Room-wide damage with knockback and marks the floor under players with a puddle that will cause high damage.This phase consists of tether mechanics and expands on the Art of Darkness attack from the first phase. This causes room-wide damage and needs to be healed through/mitigated and changes the platform for the second phase. Either way, other players should get away from the tank to avoid getting clipped by the attack.Īfter these attacks, the boss will move to the middle of the room and use Obscure Woods. Tanks can either swap during the cast of Devouring Dark and use cooldowns to mitigate damage from Zero-Form, or just use an invulnerability skill to get through the attack. Devouring Dark/ Zero-Form Particle Beam: The main target will be hit and given a Magic Vulnerability Up debuff, and then with the tank buster Zero-Form Particle Beam.Which version of this attack she uses is random, so be sure to watch the boss closely.To avoid overlap, players should move to their assigned locations around the boss. Non-glowing tentacles: Each player will be targeted for a line AOE.Glowing tentacles: Each DPS will be targeted for a line AOE and must join their partner to mitigate the damage.Art of Darkness: This attack has two variations, and you can tell which one the boss is using based on whether her tentacles are glowing or not.

ffxiv isles of umbra painting

Ground-Razing Particle Beam: An unavoidable room-wide AOE.The first phase of the fight is simply to show some of the mechanics that will repeat and evolve over the course of the fight. Finally, assign two groups consisting of a tank, a healer, and two DPS for another mechanic. Once positioning has been decided, DPS players will decide on a partner for a stack up mechanic later in the fight. The most common positioning is tanks at the north and south, healers to the east and west, and DPS at the intercardinals. Any player who jumps over the edge will fall to an early doom, though they may be raised by a healer after a moderate delay.īefore the fight, it is a good idea to set markers and assign positions for players. Note: The battle takes place upon a large platform.








Ffxiv isles of umbra painting